
The marketing cycle was so quiet leading up to Kena’s release that fans and critics alike started to question Kena’s quality, leading to another red flag. Kena’s first red flag was its delay from summer into September - which, to be fair, happened during COVID’s delay season - suggesting that the game had either overscoped itself or ran into significant snags during development. Leading up to release, the marketing around Kena was eerily muted, especially for a studio ostensibly partnering with Sony for a console exclusive. Though the pathway up to Kena’s release was fraught and caused many people, including myself, to doubt whether this game would live up to the hype, my experience with Kena: Bridge of Spirits was punctuated by moments of beauty, mirth, and tension that surpassed those lofty hopes - even as the game is occasionally a mixed bag. I simply had never seen another game that tried to look as alive as Kena, and I was ready to dive into its charming presentation. From the moment that Kena: Bridge of Spirits was announced, I was smitten by its inspired aesthetic, marrying traditional film animation techniques with contemporary game design to produce something that looked utterly original and unique.
